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Virtual Crowds

1ª Edição - 2008188 páginasMorgan And Claypoolen
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Sinopse

There are many applications of computer animation and simulation where it is necessary to model virtual crowds of autonomous agents. Some of these applications include site planning, education, entertainment, training, and human factors analysis for building evacuation. Other applications include simulations of scenarios where masses of people gather, flow, and disperse, such as transportation centers, sporting events, and concerts. Most crowd simulations include only basic locomotive behaviors possibly coupled with a few stochastic actions. Our goal in this survey is to establish a baseline of techniques and requirements for simulating large-scale virtual human populations. Sometimes, these populations might be mutually engaged in a common activity such as evacuation from a building or area; other times they may be going about their individual and personal agenda of work, play, leisure, travel, or spectator. Computational methods to model one set of requirements may not mesh well with good approaches to another. By including both crowd and individual goals and constraints into a comprehensive computational model, we expect to simulate the visual texture and contextual behaviors of groups of seemingly sentient beings.

Detalhes do livro

Título
Virtual Crowds
Autor
Nuria Pelechano
Editora
Morgan And Claypool
Ano
2026
Páginas
188 páginas
Idioma
EN
ISBN-13
9781598296419
Edição
1ª Edição - 2008
Formato
Paperback

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