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Learning C# By Developing Games With Unity 2020

An Enjoyable And Intuitive Approach To Getting Started With C# Programming And Unity

5ª Edição - 2020366 páginasPackt Publishingen
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Sinopse

Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity. This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you'll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you've got to grips with C# programming, you'll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you'll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level. By the end of this book, you'll be able to leverage the C# language to build your own real-world Unity game development projects.

Detalhes do livro

Título
Learning C# By Developing Games With Unity 2020
Autor
Harrison Ferrone
Editora
Packt Publishing
Ano
2026
Páginas
366 páginas
Idioma
EN
ISBN-13
9781800207806
Edição
5ª Edição - 2020
Formato
Paperback

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