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Handbook Of Game-Based Learning

1ª Edição - 2020600 páginasMit Press - Penguin Random Houseen
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Sinopse

A comprehensive introduction to the latest research and theory on learning and instruction with computer games. This book offers a comprehensive introduction to the latest research on learning and instruction with computer games. Unlike other books on the topic, which emphasize game development or best practices, Handbook of Game-Based Learning is based on empirical findings and grounded in psychological and learning sciences theory. The contributors, all leading researchers in the field, offer a range of perspectives, including cognitive, motivational, affective, and sociocultural. They explore research on whether (and how) computer games can help students learn educational content and academic skills; which game features (including feedback, incentives, adaptivity, narrative theme, and game mechanics) can improve the instructional effectiveness of these games; and applications, including games for learning in STEM disciplines, for training cognitive skills, for workforce learning, and for assessment. The Handbook offers an indispensable reference both for readers with practical interests in designing or selecting effective game-based learning environments and for scholars who conduct or evaluate research in the field. It can also be used in courses related to play, cognition, motivation, affect, instruction, and technology.

Detalhes do livro

Título
Handbook Of Game-Based Learning
Editora
Mit Press - Penguin Random House
Ano
2026
Páginas
600 páginas
Idioma
EN
ISBN-13
9780262043380
Edição
1ª Edição - 2020
Formato
Hardcover

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